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quinta-feira, 10 de outubro de 2013

Divine Favor - 17

Divine Favor - 17/249
Color: White
Rarity: Common
Enchant creature

When Divine Favor enters the battlefield, you gain 3 life.

Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
Illustrated by Allen Williams

Editions:
Magic 2014 Core Set (Common)

Magic 2013 (Common)
Magic 2012 (Common)

terça-feira, 8 de outubro de 2013

Devout Invocation - 16

Devout Invocation - 16/249
Color: White
Rarity: Mythic Rare
Sorcery, 6W (7)          
 
Tap any number of untapped creatures you control. Put a 4/4 white Angel creature token with flying onto the battlefield for each creature tapped this way.

A prayer to bring demons to their knees.

Illustrated by David Palumbo

Editions:
Magic 2014 Core Set (Mythic Rare)

Congregate - 14

Congregate - 14/249
Color: White
Rarity: Uncommon
Instant, 3W (4)          
 
Target player gains 2 life for each creature on the battlefield.

"In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing."—Song of All, canto 642

Illustrator: Mark Zug

Editions:
Magic 2014 Core Set (Uncommon)

Commander (Common)
Planechase (Common)
Urza's Saga (Common)

quarta-feira, 2 de outubro de 2013

Charging Griffin - 13

Charging Griffin - 13/249
Color: White
Rarity: Common
Creature — Griffin 2/2, 3W (4)          
Flying

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
Four claws, two wings, one beak, no fear.
Illustrator: Erica Yang

Editions:
Magic 2014 Core Set (Common)

quinta-feira, 26 de setembro de 2013

Auramancer - 6

Auramancer - 6/249
Color: White
Rarity: Common
Creature — Human Wizard 2/2, 2W (3)
 
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."
Illustrator: Rebecca Guay

Editions:
Duel Decks: Heroes vs. Monsters (Common)
Magic 2014 Core Set (Common)Planechase 2012 Edition (Common)
Magic 2012 (Common)
WPN/Gateway (Special)
Odyssey (Common)

quarta-feira, 25 de setembro de 2013

Celestial Flare - 12

Celestial Flare - 12/249
Color: White
Rarity: Common
Instant, WW (2)          
 
Target player sacrifices an attacking or blocking creature.

"You were defeated the moment you declared your aggression."—Gideon Jura

Illustrator: Clint Cearley

Editions:
Magic 2014 Core Set (Common)

terça-feira, 24 de setembro de 2013

Angelic Accord - 3

Angelic Accord - 3/249
Color: White
Rarity: Uncommon
Enchantment, 3W (4)          
 
At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Illustrator Michael C. Hayes

Editions:
Magic 2014 Core Set (Uncommon)

Banisher Priest - 7

Banisher Priest - 7/249
Color: White
Rarity: Uncommon
Creature — Human Cleric 2/2, 1WW (3)          
 
When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.)

"Oathbreaker, I cast you out!"

Illustrator: Willian Murai

Editions:
Magic 2014 Core Set (Uncommon)

Bonescythe Sliver - 9

Bonescythe Sliver - 9/249
Color: White
Rarity: Rare
Creature — Sliver 2/2, 3W (4)          
 
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)

"Their appendages are sharper than our swords and quicker than our bows."—Hastric, Thunian scout

Illustration by Trevor Claxton

Editions:
Magic 2014 Core Set (Rare)

Media Inserts (Special)

Fiendslayer Paladin - 18



Fiendslayer Paladin - 18/249
Color: White
Rarity: Rare
Creature — Human Knight 2/2, 1WW (3)
First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

Illustration by Wesley Burt

Editions:
Magic 2014 Core Set (Rare)

Brave the Elements - 10

Brave the Elements - 10/249
Color: White
Rarity: Uncommon
 Instant, W (1)
Choose a color. White creatures you control gain protection from the chosen color until end of turn. (They can't be blocked, targeted, dealt damage, or enchanted by anything of that color.)

Illustration by Goran Josic

Editions:
Magic 2014 Core Set (Uncommon)

Zendikar (Uncommon)
Magic Player Rewards (Special)

segunda-feira, 23 de setembro de 2013

Hive Stirrings - 21

Hive Stirrings - 21/249
Color: White
Rarity: Common
Sorcery, 2W (3)
Put two 1/1 colorless Sliver creature tokens onto the battlefield.

Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.

Illustration by Maciej Kuciara


Editions:
Magic 2014 Core Set (Common)

Magic Game Day Cards (Special)

 

domingo, 22 de setembro de 2013

Griffin Sentinel - 20

Griffin Sentinel - 20/249
Color: White
Rarity: Common
Creature — Griffin 1/3, 2W (3)

Vigilance (Attacking doesn't cause this creature to tap.)

Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
Illustration by Warren Mahy


Editions:
Magic 2014 Core Set (Common)
Magic 2012 (Common)
Magic 2010 (Common)

Fortify - 19

Fortify - 19/249
Color: White
Rarity: Common
Instant, 2W (3)
Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.

"Where metal is tainted and wood is scarce, we are best armed by faith."—Tavalus, acolyte of Korlis
Illustration by Christopher Moeller


Editions:
Magic 2014 Core Set (Rare)
Time Spiral (Common)

Dawnstrike Paladin - 15

Dawnstrike Paladin - 15/249
Color: White
Rarity: Common
Creature — Human Knight 2/4, 3WW (5)
Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

She crushes darkness beneath her charger's hooves.
Illustration by. Tyler Jacobson

Editions:
Magic 2014 Core Set (Rare)
Duel Decks: Heroes vs. Monsters (Common)

sexta-feira, 20 de setembro de 2013

Capashen Knight - 11

Capashen Knight - 11/249
Color: White
Rarity: Common
Creature — Human Knight 1/1, 1W (2)
First strike (This creature deals combat damage before creatures without first strike.)

{1}{W}: Capashen Knight gets +1/+0 until end of turn.


He protects Benalia as much with his reputation as with his force of arms.
Illustration by Jasper Sandner



Editions:
Magic 2014 Core Set (Rare)
Urza's Destiny (Common)

Blessing - 8

Blessing - 8/249
Color: White
Rarity: Rare
Enchantment — Aura, WW (2)
Enchant creature

{W}: Enchanted creature gets +1/+1 until end of turn.

"Virtue can't survive without strength."—Ardanna of the Angelic Council
Illustration by Jason A. Engle

Editions:
Magic 2014 Core Set (Rare)
Fourth Edition (Rare)
Revised Edition (Rare)
International Collectors' Edition (Rare)
Collector's Edition (Rare)
Unlimited Edition (Rare)
Limited Edition Beta (Rare)
Limited Edition Alpha (Rare)

Angelic Wall - 4

Angelic Wall - 4/249
Color: White
Rarity: Common
Creature — Wall 0/4, 1W (2)
Defender (This creature can't attack.)

Flying

"The air stirred as if fanned by angels' wings, and the enemy was turned aside."—Tales of Ikarov the Voyager
Illustration by Allen Williams

Editions:
Magic 2014 Core Set (Common)
Avacyn Restored (Common)
Tenth Edition (Common)
Odyssey (Common)
Portal Second Age (Common)

quarta-feira, 11 de setembro de 2013

Basic Land - Island - 237

Basic Land - Island Number: 237/249

Illustration by Andreas Rocha

Editions:
Magic 2014 Core Set (Land)
Return to Ravnica (Land)
Duel Decks: Izzet vs. Golgari (Land)
Magic 2013 (Land)
Planechase 2012 Edition (Land)
Avacyn Restored (Land)
Duel Decks: Venser vs. Koth (Land)
Innistrad (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Magic 2012 (Land)
Commander (Land)
New Phyrexia (Land)
Mirrodin Besieged (Land)
Scars of Mirrodin (Land)
Duel Decks: Elspeth vs. Tezzeret (Land)
Magic 2011 (Land)
Duels of the Planeswalkers (Land)
Archenemy (Land)
Rise of the Eldrazi (Land)
Duel Decks: Phyrexia vs. The Coalition (Land)
Premium Deck Series: Slivers (Land)
Zendikar (Land)
Planechase (Land)
Magic 2010 (Land)
Duel Decks: Jace vs. Chandra (Land)
Shards of Alara (Land)
Shadowmoor (Land)
Lorwyn (Land)
Tenth Edition (Land)
Time Spiral (Land)
Coldsnap Theme Decks (Special)
Ravnica: City of Guilds (Land)
Ninth Edition (Land)
Unhinged (Land)
Champions of Kamigawa (Land)
Mirrodin (Land)
Eighth Edition (Land)
Onslaught (Land)
Odyssey (Land)
Seventh Edition (Land)
Arena League (Special)
Beatdown Box Set (Land)
Invasion (Land)
European Land Program (Special)
Battle Royale Box Set (Special)
Mercadian Masques (Land)
Starter 1999 (Land)
Guru (Special)
Portal Three Kingdoms (Land)
Classic Sixth Edition (Land)
Urza's Saga (Land)
Asia Pacific Land Program (Special)
Unglued (Land)
Portal Second Age (Land)
Tempest (Land)
Portal (Land)
Fifth Edition (Land)
Mirage (Land)
Introductory Two-Player Set (Special)
Ice Age (Land)
Fourth Edition (Land)
Revised Edition (Land)
International Collectors' Edition (Land)
Collector's Edition (Land)
Unlimited Edition (Land)
Limited Edition Beta (Land)
Limited Edition Alpha (Land)
MTGO Masters Edition III (Land)
MTGO Masters Edition (Land)

Basic Land - Island - 236

Basic Land - Island Number: 236/249

Illustration by Jonas De Ro

Editions:
Magic 2014 Core Set (Land)
Return to Ravnica (Land)
Duel Decks: Izzet vs. Golgari (Land)
Magic 2013 (Land)
Planechase 2012 Edition (Land)
Avacyn Restored (Land)
Duel Decks: Venser vs. Koth (Land)
Innistrad (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Magic 2012 (Land)
Commander (Land)
New Phyrexia (Land)
Mirrodin Besieged (Land)
Scars of Mirrodin (Land)
Duel Decks: Elspeth vs. Tezzeret (Land)
Magic 2011 (Land)
Duels of the Planeswalkers (Land)
Archenemy (Land)
Rise of the Eldrazi (Land)
Duel Decks: Phyrexia vs. The Coalition (Land)
Premium Deck Series: Slivers (Land)
Zendikar (Land)
Planechase (Land)
Magic 2010 (Land)
Duel Decks: Jace vs. Chandra (Land)
Shards of Alara (Land)
Shadowmoor (Land)
Lorwyn (Land)
Tenth Edition (Land)
Time Spiral (Land)
Coldsnap Theme Decks (Special)
Ravnica: City of Guilds (Land)
Ninth Edition (Land)
Unhinged (Land)
Champions of Kamigawa (Land)
Mirrodin (Land)
Eighth Edition (Land)
Onslaught (Land)
Odyssey (Land)
Seventh Edition (Land)
Arena League (Special)
Beatdown Box Set (Land)
Invasion (Land)
European Land Program (Special)
Battle Royale Box Set (Special)
Mercadian Masques (Land)
Starter 1999 (Land)
Guru (Special)
Portal Three Kingdoms (Land)
Classic Sixth Edition (Land)
Urza's Saga (Land)
Asia Pacific Land Program (Special)
Unglued (Land)
Portal Second Age (Land)
Tempest (Land)
Portal (Land)
Fifth Edition (Land)
Mirage (Land)
Introductory Two-Player Set (Special)
Ice Age (Land)
Fourth Edition (Land)
Revised Edition (Land)
International Collectors' Edition (Land)
Collector's Edition (Land)
Unlimited Edition (Land)
Limited Edition Beta (Land)
Limited Edition Alpha (Land)
MTGO Masters Edition III (Land)
MTGO Masters Edition (Land)

Basic Land - Island - 235

Basic Land - Island Number: 235/249

Illustration by Cliff Childs

Editions:
Magic 2014 Core Set (Land)
Return to Ravnica (Land)
Duel Decks: Izzet vs. Golgari (Land)
Magic 2013 (Land)
Planechase 2012 Edition (Land)
Avacyn Restored (Land)
Duel Decks: Venser vs. Koth (Land)
Innistrad (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Magic 2012 (Land)
Commander (Land)
New Phyrexia (Land)
Mirrodin Besieged (Land)
Scars of Mirrodin (Land)
Duel Decks: Elspeth vs. Tezzeret (Land)
Magic 2011 (Land)
Duels of the Planeswalkers (Land)
Archenemy (Land)
Rise of the Eldrazi (Land)
Duel Decks: Phyrexia vs. The Coalition (Land)
Premium Deck Series: Slivers (Land)
Zendikar (Land)
Planechase (Land)
Magic 2010 (Land)
Duel Decks: Jace vs. Chandra (Land)
Shards of Alara (Land)
Shadowmoor (Land)
Lorwyn (Land)
Tenth Edition (Land)
Time Spiral (Land)
Coldsnap Theme Decks (Special)
Ravnica: City of Guilds (Land)
Ninth Edition (Land)
Unhinged (Land)
Champions of Kamigawa (Land)
Mirrodin (Land)
Eighth Edition (Land)
Onslaught (Land)
Odyssey (Land)
Seventh Edition (Land)
Arena League (Special)
Beatdown Box Set (Land)
Invasion (Land)
European Land Program (Special)
Battle Royale Box Set (Special)
Mercadian Masques (Land)
Starter 1999 (Land)
Guru (Special)
Portal Three Kingdoms (Land)
Classic Sixth Edition (Land)
Urza's Saga (Land)
Asia Pacific Land Program (Special)
Unglued (Land)
Portal Second Age (Land)
Tempest (Land)
Portal (Land)
Fifth Edition (Land)
Mirage (Land)
Introductory Two-Player Set (Special)
Ice Age (Land)
Fourth Edition (Land)
Revised Edition (Land)
International Collectors' Edition (Land)
Collector's Edition (Land)
Unlimited Edition (Land)
Limited Edition Beta (Land)
Limited Edition Alpha (Land)
MTGO Masters Edition III (Land)
MTGO Masters Edition (Land)

Basic Land - Island - 234


Basic Land - Island
Number: 234/249

Illustration by Noah Bradley

Editions:
Magic 2014 Core Set (Land)
Return to Ravnica (Land)
Duel Decks: Izzet vs. Golgari (Land)
Magic 2013 (Land)
Planechase 2012 Edition (Land)
Avacyn Restored (Land)
Duel Decks: Venser vs. Koth (Land)
Innistrad (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Magic 2012 (Land)
Commander (Land)
New Phyrexia (Land)
Mirrodin Besieged (Land)
Scars of Mirrodin (Land)
Duel Decks: Elspeth vs. Tezzeret (Land)
Magic 2011 (Land)
Duels of the Planeswalkers (Land)
Archenemy (Land)
Rise of the Eldrazi (Land)
Duel Decks: Phyrexia vs. The Coalition (Land)
Premium Deck Series: Slivers (Land)
Zendikar (Land)
Planechase (Land)
Magic 2010 (Land)
Duel Decks: Jace vs. Chandra (Land)
Shards of Alara (Land)
Shadowmoor (Land)
Lorwyn (Land)
Tenth Edition (Land)
Time Spiral (Land)
Coldsnap Theme Decks (Special)
Ravnica: City of Guilds (Land)
Ninth Edition (Land)
Unhinged (Land)
Champions of Kamigawa (Land)
Mirrodin (Land)
Eighth Edition (Land)
Onslaught (Land)
Odyssey (Land)
Seventh Edition (Land)
Arena League (Special)
Beatdown Box Set (Land)
Invasion (Land)
European Land Program (Special)
Battle Royale Box Set (Special)
Mercadian Masques (Land)
Starter 1999 (Land)
Guru (Special)
Portal Three Kingdoms (Land)
Classic Sixth Edition (Land)
Urza's Saga (Land)
Asia Pacific Land Program (Special)
Unglued (Land)
Portal Second Age (Land)
Tempest (Land)
Portal (Land)
Fifth Edition (Land)
Mirage (Land)
Introductory Two-Player Set (Special)
Ice Age (Land)
Fourth Edition (Land)
Revised Edition (Land)
International Collectors' Edition (Land)
Collector's Edition (Land)
Unlimited Edition (Land)
Limited Edition Beta (Land)
Limited Edition Alpha (Land)
MTGO Masters Edition III (Land)
MTGO Masters Edition (Land)

Door of Destinies - Foil - 208

My first Foil card is Door of Destinies, number 208.
This is an artifact card and need 4 lands to enter in the game.
This is a Rare card


As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.


Rules:

  • 4/1/2008: If you cast a creature spell of the chosen type, Door of Destinies will get a charge counter before the creature enters the battlefield. The creature will enter the battlefield with the additional boost to its power and toughness.
  • 7/1/2013: Creature types, such as Human or Sliver, appear after the dash on the type line of creatures. Notably, artifact is not a creature type. A creature may have more than one creature type, such as Goblin Warrior. Such a creature would benefit from Door of Destinies if the chosen creature type was Goblin or Warrior.

  • Editions:
    Magic 2014 Core Set (Rare) 208/249
    Morningtide (Rare)
    Prerelease Events (Special)

    Illustration by Larry MacDougall

    More information at Door of Destinies

    terça-feira, 3 de setembro de 2013

    Magic 2014 Core Set Event Deck

    Rush of the Wild

    Playing the Deck

    With your horde of warriors, shamans, and wild beasts, your goal is to put your opponents on the back foot, then smash through their defenses. This deck lets you take the offensive, dominating the battle and denying your enemy time to execute a strategy.
    Your game plan is to attack early and often. Ideally, you'll start by playing a couple of creatures in the first three turns. If your opponent summons some early blockers, clear them away with Shock and Flames of the Firebrand rather than trade them for your creatures in combat. Your cards are at their best when you're attacking, so it's important to keep some creatures on the battlefield.
      
    Once your creature assault begins, your other cards provide support for the offensive. This deck makes great use of the Gatecrash set's bloodrush mechanic, which can help your attacking creatures barrel over your opponent's blockers. When boosting your creatures in combat, your first priority should be to keep your attackers alive. Unless you can finish off your opponent this turn, it's almost always better to pump up a blocked creature than it is to deal more damage to your opponent. Ghor-Clan Rampager is particularly awesome because it lets you do both by granting +4/+4 and trample.
    One of the most powerful tricks this deck can do involves Wild Beastmaster plus a bloodrush card. You can attack with Wild Beastmaster and discard a bloodrush card from your hand to boost its power before Wild Beastmaster's ability takes effect. The result? The bonus from the bloodrush ability is effectively passed on to all of your attacking creatures for a bone-crushing combat phase. Armed/Dangerous can also set up a huge attack when you use its fuse ability to cast both halves of the card. By choosing two different targets, you can force your opponent to block a small creature, leaving the path clear for your double-striking monstrosity to connect.
    Your sideboard offers options to counter your opponent's strategy and give you the advantage. If your opponent is gaining lots of life, respond with Skullcrack to put a stop to it. Annihilating Fire helps permanently burn away creatures that come back from the graveyard or have effects when they die. Against other decks with big creatures, Act of Treason and Enlarge are trump cards that let you turn combat dramatically in your favor. Gruul Charm comes in handy against decks with flying creatures or lots of blockers. Savage Summoning is a powerful weapon against counterspells.
    An aggressive strategy is among the most satisfying routes to victory in Magic™. If you enjoy this style of game play, there are a couple of directions you could choose when you customize the "Rush of the Wild" deck. If you're a fan of powerful creatures that are capable of taking over a game, Scavenging Ooze and Kalonian Hydra from the Magic 2014 core set are great choices. If you're the type that favors building an insurmountable advantage over time, the planeswalker cards Chandra, Pyromaster and Domri Rade are fantastic additions.

    Sideboards

    Each Magic™ deck may have a sideboard — a group of extra cards that are particularly good against certain opponents. For example, a card that says "Destroy all artifacts" is great against someone playing a deck that relies on lots of artifacts, but useless against opponents who aren't playing with artifacts. After you play a game against an opponent, you may make changes to your deck using cards from your sideboard. You must reset your deck to its original configuration before playing someone new.
    In a Constructed game, your sideboard consists of up to 15 cards. Your combined deck and sideboard can't have more than four copies of any card other than basic land cards. Your deck must have at least 60 cards.
    In a Limited game, all the cards you opened that aren't in your main deck are in your sideboard. Your deck must have at least 40 cards.

    Magic 2014 Core Set Intro Packs - Fire Surge




    Intro Pack - Fire Surge

    With this deck, the key to success will be getting your creatures to connect with your opponent's face. By combining red's raw power with blue's trickery, you'll make sure your haymakers hit their mark.
    Some of your best tools for getting creatures through your opponent's defenses are actually your other creatures. Trained Condor and Goblin Shortcutter can both clear a path for a hardhitting creature like Regathan Firecat. If the creature you sneak through is a "firebreather" like Dragon Hatchling or Shivan Dragon that lets you spend unlimited red mana to boost its power, your opponent is sure to feal the heat!
    This deck also includes an arsenal of powerful spells. Red "burn" spells are best used to kill opposing creatures and clear the way for your own. Disperse provides another way to temporarily remove a blocker or to throw off your opponent's calculations during combat. Among your most powerful cards is Shiv's Embrace, an Aura that gives any of your creatures firebreathing. Try to wait to cast it until your opponent is out of removal spells or you can protect your enchanted creature with Negate.
    One of the best things about the red-blue color combination is its versatility, and adding more Magic™ cards to your collection will let you take this deck in the direction you like best. If you enjoy burning your opponent to a crisp with red damage spells, try out Annihilating Fire and Explosive Impact from the Return to Ravnica set. Or if blue trickiness is more your style, Cyclonic Rift can instantly return every nonland permanent your opponent controls back to his or her hand. And always keep an eye out for more Dragons!

    Magic 2014 Core Set Intro Packs - Bestial Strength

    Intro Pack - Bestial Strength

    Unleash the fury of the wild as you outmuscle your opponent with bigger, better, and faster creatures. You'll have the advantage in combat because your creatures will be larger than your opponent's at each stage of the game.
    There are several cards in your deck that can help you bust through a strong defense. Even the toughest blockers can't withstand a Vial of Poison. Doom Blade can slice through any single creature, so try to save it for one of your opponent's best. If your opponent tries to gang up on an attacking creature with lots of smaller blockers, your creature-boosting spells will be devastating. Cards like Giant Growth and Briarpack Alpha are perfect for making sure combat goes your way.
    Your trump card in a standoff is Enlarge, which gives one of your creatures +7/+7 and trample and forces your opponent to block it with at least one creature. Not only does it deal a massive blow to your opponent's defenses, but it will often allow your other creatures to get through for damage, too. If you need more time to break through, use Plummet, Deadly Recluse, and Giant Spider to hold off enemy fliers.
    There are a multitude of powerful creatures in the wide world of Magic™ that would fit right into this deck. Deadbridge Goliath from the Return to Ravnica set is a 5/5 creature for only four mana, and after it dies, you can scavenge it to put five +1/+1 counters on another creature. The Magic 2014 core set features the unstoppable Kalonian Hydra, which begins as a 4/4 but doubles in size every time it attacks. Within just two turns, your opponent will be staring down a 16/16 trampler!

    Magic 2014 Core Set Intro Packs - Death Reaper


    Intro Pack - Death Reaper

    This deck comes out swinging with aggressive creatures that quickly put your opponent's back to the wall. You'll close the deal by making whatever sacrifices are necessary to secure victory.
    Your goal in the early turns of the game is to play as many creatures as you can and keep turning them sideways to attack. Instants like Wring Flesh and Thunder Strike let you continue the attack even if the opponent plays a blocker. Make sure to use your spells to clear a path for the devastating Liliana's Reaver whenever possible.
    Heavy hitters like Sengir Vampire and Vampire Warlord are in this deck to finish things off in the late game, but this deck is also capable of finishing things off outside of combat. Gnawing Zombie and Barrage of Expendables let you turn each of your creatures into additional damage. Try to avoid trading your creatures for your opponent's early on so that they stick around to sacrifice later. In particular, make sure your opponent doesn't catch you without 1 ManaBlack Mana to reanimate your Tenacious Dead, because later in the game you can sacrifice it over and over every turn!
    Look for cards in Magic™ booster packs that fit in with this deck's strategy. Goblin Rally from the Return to Ravnica set creates four Goblin tokens for one card — the perfect sacrifice fodder! Dark Prophecy from the Magic 2014 core set lets you draw a card every time a creature you control dies, which is all part of the plan with this deck. Finally, Shadowborn Demon is a giant flier that asks for a sacrifice unless you have a large graveyard, both easy requests for this deck to accommodate.

    Magic 2014 Core Set Intro Packs - Psychic Labyrinth



    Intro Pack - Psychic Labyrinth

    This tactical deck focuses on controlling the flow of combat. Efficient flying creatures backed up by versatile support spells will allow you to sculpt your path to victory.
    Your primary plan is to play out some early attackers and then use your spells to stay on the offensive. If you have a Scroll Thief, use your spells liberally to get it through and draw more cards. Frost Breath and Master of Diversion can tap down blockers, and Show of Valor allows you to attack even if your opponent has a large creature on defense. Consider saving Claustrophobia for serious threats because it's your best way to permanently lock down a creature.
    If you should find yourself on the defensive, those same spells are also great at slowing down your opponent's attacks. A good strategy in this situation is to keep attacking with your fliers while you slow the enemy down with spells and blockers. As the game goes on, you'll gain access to powerful flying creatures like Air Servant and Jace's Mindseeker. If your air force can finish off your opponent in time, you won't need to worry about his or her army! By using a variety of spells, you can keep your opponents guessing.
    The Magic 2014 core set card Domestication can steal one of your opponent's creatures over to your side, and Windreader Sphinx is a great creature to close out a long game. Azorius Charm from Return to Ravnica can put a creature back on top of your opponent's library, or grant all of your creatures lifelink for a turn.

    Magic 2014 Core Set Intro Packs - Lightforce


    Intro Pack - Lightforce
    Enhance your creatures with Auras to become powerhouses in combat. Any damage your opponent deals to you will quickly be undone with your life-gain spells.

    Powerful Auras like Trollhide and Indestructibility make any creature nearly unstoppable, but you can get the most out of your Auras by being clever about which creatures you enchant. Dawnstrike Paladin and Serra Angel both have vigilance, making them especially potent choices to power up. Try to spread out your Auras among multiple creatures, creating more threats for your opponent to deal with. Consider waiting until your opponent's lands are tapped to minimize the risk that your creature is killed when you try to put an Aura on it.

    This deck boasts powerful life-gain spells like Congregate and Elixir of Immortality, as well as few great tricks to combine them with. Voracious Wurm enters the battlefield with a +1/+1 counter for each life you gained this turn, and Angelic Accord grants you a 4/4 Angel every turn you're able to gain 4 or more life. A great thing about having lots of life gain is that you can shrug off your opponent's small creatures and save your Pacifism and Hunt the Weak for bigger threats.

    Additional Magic™ cards from the Return to Ravnica™ set that can further power up your deck include Ethereal Armor, an Aura that gives a creature +1/+1 for every enchantment you control, and Heroes' Reunion, a two-mana instant that gains you 7 life. The Magic 2014 core set's Archangel of Thune is incredible in any deck with creatures and white mana, but this deck's life-gain spells really make the most of its abilities.

    Welcome to MTG14 blog!



    Welcome to MTG14 blog. This blog is dedicated to the collection of Magic The Gathering trading cards of M14 edition.
    Here are some SET information:
    The Magic 2014 Core Set features 249 black-bordered cards, including randomly inserted premium versions of all cards in the set. The Magic 2014 Core Set is available in booster packs, intro packs, and fat packs.
    It was released on July 19, 2013.
    Set Name: The Magic 2014 Core Set
    Number of Cards: 249

    Standard

    Core Set
     Magic 2014 Core Set 249 cardsReleased
    July 2013
     

     Illustration by Brad Rigney